Portal Big difference |
- Big difference
- It’s been a long time... (how have you been?)
- What have I made
- Pickle rick
- I CAUGHT WHEATLEY!!!!!!
- This Estonian ad on Instagram
- Someone made a procedural voice generator for Portal's GlaDOS, Wheatley, and Chell
- Broken Cubemaps
- 10 Things You Didn't Know About Portal
- The "NVidia problems" in Portal 2
- DIY Portalgun from years ago, built with my father. Can even glow in red and blue!
- Chell Rap
Posted: 12 Mar 2020 09:08 PM PDT
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It’s been a long time... (how have you been?) Posted: 12 Mar 2020 10:50 AM PDT
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Posted: 12 Mar 2020 03:25 PM PDT
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Posted: 12 Mar 2020 09:18 PM PDT
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Posted: 12 Mar 2020 03:47 PM PDT
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Posted: 12 Mar 2020 01:00 PM PDT
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Someone made a procedural voice generator for Portal's GlaDOS, Wheatley, and Chell Posted: 12 Mar 2020 09:01 PM PDT | ||
Posted: 12 Mar 2020 05:56 PM PDT I really need help with building cubemaps for any kind of custom portal 1 maps. I know how to build them properly, but apparently the method is different for portal due to steampipe breaking them. I've tried numerous solutions other people have suggested or come up with, but none of them seemed to work for me. Is there anyone here who would know how to get the cubemaps to build properly? [link] [comments] | ||
10 Things You Didn't Know About Portal Posted: 12 Mar 2020 11:21 AM PDT
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The "NVidia problems" in Portal 2 Posted: 12 Mar 2020 01:19 PM PDT So listen, first, i gotta find a way to fix the glitching static textures when on very high shader and second i gotta find a way to keep mat_specular off because it keeps turning on after every loading screen [link] [comments] | ||
DIY Portalgun from years ago, built with my father. Can even glow in red and blue! Posted: 12 Mar 2020 02:10 PM PDT
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Posted: 12 Mar 2020 09:51 AM PDT Chell is a smells Is a wells in a fellls in loose gamer goose glados poos in the flus I eat skin and moose! [link] [comments] |
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