Portal The final product of my no-cost Chell cosplay |
- The final product of my no-cost Chell cosplay
- Mmmh, abandonned industrial style building + white checkered ceiling = Aperture Science Intensifies
- 5 days
- found this at a wendys drive through
- doodled a chell
- Tag yourself (I made this a while ago but I found it again and gave me a chuckle)
- Found an alternate way for the level
- Made this in 20 minutes #2
- The VŌC Podcast // John Patrick Lowrie & Ellen McLain Interview (The voices of GLaDOS and Sniper)
- "Aperture Complex" by Klunky_one - Part #1
- Portal Reloaded Hype
- Wheatley Poetry (gay and fruity)
- Erro Mod
- Nigel Poetry (not gay)
- The issue with vertically aligned portals.
The final product of my no-cost Chell cosplay Posted: 13 Apr 2021 10:48 AM PDT
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Mmmh, abandonned industrial style building + white checkered ceiling = Aperture Science Intensifies Posted: 14 Apr 2021 04:15 AM PDT
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Posted: 13 Apr 2021 10:39 PM PDT
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found this at a wendys drive through Posted: 13 Apr 2021 06:10 PM PDT
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Posted: 13 Apr 2021 12:32 PM PDT
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Tag yourself (I made this a while ago but I found it again and gave me a chuckle) Posted: 13 Apr 2021 10:03 AM PDT
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Found an alternate way for the level Posted: 13 Apr 2021 01:28 PM PDT
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Posted: 13 Apr 2021 09:35 AM PDT
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The VŌC Podcast // John Patrick Lowrie & Ellen McLain Interview (The voices of GLaDOS and Sniper) Posted: 13 Apr 2021 11:56 PM PDT
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"Aperture Complex" by Klunky_one - Part #1 Posted: 13 Apr 2021 05:57 PM PDT
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Posted: 13 Apr 2021 05:34 PM PDT I still feel like people are overhyping Portal Reloaded. I'm excited, we all are, but this isn't going to be insanely huge and game changing. It's going to be more like Portal Pro than Portal Stories: Mel. I'm sure most of us understand that. However, I don't want people to be really disappointed when it comes out and it isn't the biggest Portal 2 mod ever created. [link] [comments] | ||
Wheatley Poetry (gay and fruity) Posted: 13 Apr 2021 05:08 PM PDT You watch him, eagerly, patiently, happily. You watch the way he wiggles his handlebars when he's excited about something, the way he moves his optic in a perfect circle and coos at you, the way the nods and shakes of his head make squeaks and rustles as metal grinds against metal, the way he looks back to see if you're following, the way he sways back and forth on his rail when he's nervous, the way his optic glows and fades out in tune with his sweet, gentle voice. You watch him. You love him. [link] [comments] | ||
Posted: 13 Apr 2021 11:03 PM PDT Does anyone have a copy of the Error Mod for Portal? I want to play it but i cant find a copy of it online that works [link] [comments] | ||
Posted: 13 Apr 2021 05:12 PM PDT He was created to guide you, and guide you he does. The orange light of his optic reflects on the floor tiles, the panels, the acid water that you narrowly avoid slipping into. At first it was only an unwelcome reminder of your situation, now the bright orange light shimmering down on you is comforting in the otherwise dull room. He blinks at you softly. You wipe a smudge of blue off your brow. [link] [comments] | ||
The issue with vertically aligned portals. Posted: 13 Apr 2021 02:49 PM PDT I have seen many posts over many years and even in the game displaying this issue. I've even seen Game Theory get this drastically wrong... If you have one portal on the floor and the other portal directly above it, perfectly aligned, then you drop something - let's say a steel ball - over the floor portal, what happens? The ball will fall forever, right? Not at all. The ball will float. What makes things fall? Gravity. What causes gravity? A large amount of mass makes a combined gravitational pull on a given object(s), resulting in a relatively constant acceleration (excluding factors such as air resistance). Applying this logic, a large amount of mass below an object such as a steel ball will make the steel ball fall towards the large mass. We can apply this to our portals. The ball is released over the floor portal, let's look at the forces acting upon the ball. In this thought experiment, there is no air in the room and the room is on Earth. First, we look at what forms of gravity are acting on the ball. We often think that the Earth is beneath the ball, so it should fall down, but in reality, the portal is underneath the ball, and the other end of that portal is above the ball, thus the ball is underneath the ball. Since there is an infinite loop beneath the ball, there are infinite balls beneath the ball, so the ball should fall down at an infinite acceleration right?!?! No. There is also an infinite loop above the ball and therefore infinite balls (I know, infinite balls haha, I should've gone with cubes) above the ball. These two pulls of infinite gravitational pull cancel out, causing anything in the space between the two portals to experience weightlessness. I'm genuinely surprised that I haven't seen this brought up elsewhere, especially since Game Theory covered this topic (sorry MatPat)... Thanks for listening to my rambling. [link] [comments] |
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