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    Friday, February 19, 2021

    Portal Me half way through portal 2 (Sorry for this assault against your eyes)

    Portal Me half way through portal 2 (Sorry for this assault against your eyes)


    Me half way through portal 2 (Sorry for this assault against your eyes)

    Posted: 18 Feb 2021 03:36 PM PST

    what does it mean

    Posted: 18 Feb 2021 04:04 PM PST

    I’ve found the exit...

    Posted: 18 Feb 2021 09:11 AM PST

    Featuring dante from the devil may cry series

    Posted: 18 Feb 2021 06:44 PM PST

    Not sure how many of you would agree

    Posted: 18 Feb 2021 04:26 PM PST

    Portal 2 update for 2/18/21 (2/19/21 UTC)

    Posted: 18 Feb 2021 04:09 PM PST

    Via the Steam store:

    Improvements:

    • Implemented a Vulkan render backend (currently accessible through the -vulkan command line parameter).
    • Improved compile time for Perpetual Training Initiative puzzles.
    • Improved advanced video settings descriptions.
    • Made the game Hi-DPI aware.
    • Smarter default video settings.
    • Improved resolution of player avatars throughout the game.
    • Players can now be invited to play co-op on controller.
    • Button text contrast and padding has been improved when using a controller.
    • Implemented a 360° Spin action.
    • The portalgun is now correctly affected by dynamic lights (projected textures) in the scene.
    • Improved client-side prediction for coop play.
    • Added the ability for workshop levels to pack particles into their map with a particles/map_manifest.txt
    • Misc. rendering optimizations.
    • Added an icon to the game on Linux.
    • Removed the "Trading Coming Soon" button.

    Bug Fixes:

    • Fixed a crash on startup that could happen on Linux.
    • Fixed a crash that could occur in some community test chambers using BEEMod on Linux.
    • Fixed the credits being corrupted on Linux.
    • Fixed the intro videos for acts 2 and 3 not playing on Linux.
    • Fixed the game starting in the top left corner of the screen on Linux.
    • Fixed a crash in the PeTI if you placed a light strip above a laser catcher on the floor and linked it to a fizzler.
    • Fixed the fizzler not playing the retract animation when turned off in new PeTI maps.
    • Fixed being able to copy 'uncopyable' items in the PeTI leading to invalid/broken levels.
    • Fixed some items in PeTI not maintaining their portalability state when expanding the chamber boundaries.
    • Fixed a crash if PeTI avatars could not be retrieved.
    • Fixed Cave Johnson's lines not progressing when playing queued workshop levels.
    • Fixed a memory leak that could occur when changing levels.
    • Fixed a bug where you could no longer ping/taunt via mouse/keyboard if you have ever used a controller.
    • Fixed the ping menu being visible when quick pinging on controller.
    • Fixed the game instructor not respecting input types for respective players in split-screen mode.
    • Fixed rumble not being respected for respective players in split-screen mode.
    • Fixed the wrong avatar being used if playing coop after playing a workshop level.
    • Fixed the OnFiredPortal2 output not firing.
    • Fixed some text being duplicated on the screen multiple times.

    Rumor has it:

    • Size is ~35 MB
    submitted by /u/wickedplayer494
    [link] [comments]

    I drew Chell eating some cake!

    Posted: 18 Feb 2021 07:39 PM PST

    update queued for WHAT

    Posted: 19 Feb 2021 12:52 AM PST

    My new wallpaperon my phone. Amazing art by u/MucdabaMicer

    Posted: 18 Feb 2021 06:36 PM PST

    Portal 2 Benchmarks: Vulkan on Linux | Vulkan Internally Wine | Vulkan Externally Wine | OpenGL on Linux

    Posted: 18 Feb 2021 06:32 PM PST

    With this new Portal 2 update, I wanted to test out which way of playing Portal 2 on Linux would give me the most performance.

    To start off, I am running the latest version of Arch Linux, running Linux511-tkg, which has the futex2 patch for better multi-threading performance with Fsync. I am also using proton-tkg, which supports this futex2 patch. I am using Mesa 21 compiled from git. My actual hardware specs are a Ryzen 5 2600 overclocked to 4.1ghz, and a Radeon RX 580 with a slight overclock.

    Here are my results:

    #1 External DXVK (Portal 2 is using DirectX 9, and it is being translated to Vulkan externally) Take 1: 4132 frames 6.587 seconds 627.31 fps ( 1.59 ms/f) 90.125 fps variability Take 2: 4132 frames 6.522 seconds 633.55 fps ( 1.58 ms/f) 89.018 fps variability Take 3: 4132 frames 6.522 seconds 633.55 fps ( 1.58 ms/f) 89.018 fps variability Take 4: 4132 frames 6.604 seconds 625.72 fps ( 1.60 ms/f) 90.383 fps variability #2 Internal DXVK Through Wine (The -vulkan flag is passed onto portal while running on Wine) Take 1: 4132 frames 6.578 seconds 628.14 fps ( 1.59 ms/f) 94.189 fps variability Take 2: 4132 frames 6.525 seconds 633.21 fps ( 1.58 ms/f) 91.916 fps variability Take 3: 4132 frames 6.372 seconds 648.43 fps ( 1.54 ms/f) 90.297 fps variability Take 4: 4132 frames 6.499 seconds 635.83 fps ( 1.57 ms/f) 92.918 fps variability #3 OpenGL On Linux (The Standard Way, Using internal ToGL) Take 1: 4132 frames 10.273 seconds 402.20 fps ( 2.49 ms/f) 51.058 fps variability Take 2: 4132 frames 10.266 seconds 402.50 fps ( 2.48 ms/f) 50.972 fps variability Take 3: 4132 frames 10.235 seconds 403.72 fps ( 2.48 ms/f) 50.186 fps variability Take 4: 4132 frames 10.283 seconds 401.84 fps ( 2.49 ms/f) 51.946 fps variability #4 Vulkan on Linux (Valve Compiled DXVK Internally, so this means it can be used on Linux) Take 1: 4132 frames 21.070 seconds 196.11 fps ( 5.10 ms/f) 25.603 fps variability Take 2: 4132 frames 21.053 seconds 196.26 fps ( 5.10 ms/f) 25.461 fps variability Take 3: 4132 frames 21.040 seconds 196.39 fps ( 5.09 ms/f) 25.524 fps variability Take 4: 4132 frames 21.059 seconds 196.21 fps ( 5.10 ms/f) 25.777 fps variability 

    As you can see, the most performant way was the internal DXVK, #2, which is passing -vulkan to Portal 2 while running on Wine. The worst way was passing -vulkan while running natively on Linux.

    The only thing I can't test is native DirectX9 performance on Windows, so I don't know if DXVK both internally and externally is an improvement.

    So, in conclusion, the most performant way to play Portal 2 on Linux is to use Wine with the -vulkan flag. If you don't want to use Wine, the normal OpenGL is just fine. To be honest, you aren't losing to much, seeing as I was already at 400fps with OpenGL, but you may be on potato hardware (lol).

    If you guys wanna bench it yourself, here is a benchmark made by the very swag fiend#3938 on the mastercomfig discord.

    submitted by /u/Comrade-Viktor
    [link] [comments]

    SO I JUST UPDATED PORTAL 2 AND THEY FINALLY REMOVED TRADING LMFAOOO

    Posted: 19 Feb 2021 03:43 AM PST

    So I made a cake today...

    Posted: 18 Feb 2021 02:27 PM PST

    Portal 2 now has vulkan support, THIS IS NOT A TEST

    Posted: 18 Feb 2021 04:54 PM PST

    An update has been released for Portal 2. Improvements: - Implemented a Vulkan render backend (currently accessible through the -vulkan command line parameter). - Improved compile time for Perpetual Training Initiative puzzles. - Improved advanced video settings descriptions. - Made the game Hi-DPI aware. - Smarter default video settings. - Improved resolution of player avatars throughout the game. - Players can now be invited to play co-op on controller. - Button text contrast and padding has been improved when using a controller. - Implemented a 360° Spin action. - The portalgun is now correctly affected by dynamic lights (projected textures) in the scene. - Improved client-side prediction for coop play. - Added the ability for workshop levels to pack particles into their map with a particles/map_manifest.txt - Misc. rendering optimizations. - Added an icon to the game on Linux. - Removed the "Trading Coming Soon" button. Bug Fixes: - Fixed a crash on startup that could happen on Linux. - Fixed a crash that could occur in some community test chambers using BEEMod on Linux. - Fixed the credits being corrupted on Linux. - Fixed the intro videos for acts 2 and 3 not playing on Linux. - Fixed the game starting in the top left corner of the screen on Linux. - Fixed a crash in the PeTI if you placed a light strip above a laser catcher on the floor and linked it to a fizzler. - Fixed the fizzler not playing the retract animation when turned off in new PeTI maps. - Fixed being able to copy 'uncopyable' items in the PeTI leading to invalid/broken levels. - Fixed some items in PeTI not maintaining their portalability state when expanding the chamber boundaries. - Fixed a crash if PeTI avatars could not be retrieved. - Fixed Cave Johnson's lines not progressing when playing queued workshop levels. - Fixed a memory leak that could occur when changing levels. - Fixed a bug where you could no longer ping/taunt via mouse/keyboard if you have ever used a controller. - Fixed the ping menu being visible when quick pinging on controller. - Fixed the game instructor not respecting input types for respective players in split-screen mode. - Fixed rumble not being respected for respective players in split-screen mode. - Fixed the wrong avatar being used if playing coop after playing a workshop level. - Fixed the OnFiredPortal2 output not firing. - Fixed some text being duplicated on the screen multiple times.

    submitted by /u/JhonnyRivers28
    [link] [comments]

    Perfectly describe the Portal 2 soundtrack

    Posted: 18 Feb 2021 03:01 PM PST

    hmmm

    Posted: 18 Feb 2021 05:58 PM PST

    Just My Wheatley Hoodie

    Posted: 18 Feb 2021 10:22 AM PST

    Should I use Vulkan on Windows?

    Posted: 18 Feb 2021 08:02 PM PST

    Should I use Vulkan for Portal 2 on windows or is it for Linux users only? Is there any benefit?

    submitted by /u/sentrixs
    [link] [comments]

    Here's my aecong Portal cover, this time it's "Want You Gone"

    Posted: 18 Feb 2021 05:36 PM PST

    Where are the 'back rooms' from the escape part of Portal in Portal 2? The later parts of old aperture look somewhat similar but do we know for sure where they are?

    Posted: 19 Feb 2021 02:49 AM PST

    Cake

    Posted: 18 Feb 2021 08:07 PM PST

    New Portal2 version fixes the "trading coming soon" screen

    Posted: 18 Feb 2021 05:04 PM PST

    quickplay not working?

    Posted: 18 Feb 2021 09:24 PM PST

    quickplay hasn't work since the new update any, tips please?

    submitted by /u/koollname
    [link] [comments]

    I am building a 2d portal-like browser game

    Posted: 18 Feb 2021 06:45 AM PST

    Here is the previous version:

    https://www.reddit.com/r/Portal/comments/lcumid/i_am_building_a_2d_portal_like_browser_game/

    here are some levels: beta.noditron.com

    Ignore all steam messages. The game is free and browser only (no mobile).

    In sandbox, you can generate own levels as in portal 2.

    This game does not copy portal, but some mechanics will be there in the future.

    I appreciate any feedback

    submitted by /u/andynodi
    [link] [comments]

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