Portal It's my cake day so I thought I would post the game I completed today - Portal Stories: Mel. I am really happy, it's the first game I have completed everything of without cheats. :) |
- It's my cake day so I thought I would post the game I completed today - Portal Stories: Mel. I am really happy, it's the first game I have completed everything of without cheats. :)
- Yay! It finally arrived.
- I have no idea to fix this place
- starting to model a companion cube
- I have no idea how I did it, but I did it...
- Discovered this visual glitch while making a test
- So I make a portal gun and companion cube, hope you like it
- Ask GLaDOS (almost) Anything
- I thought this might be wanted here.
- Some more progress on Lego GLaDOS, one piece of armor (?) done now, still need to figure out the bits on top of it/inside of it. She is upside down btw in the photo.
- Look closely, middle of the image. You guys remember those little turret figurines you can buy? Sadly the originals are lost forever, but you can totally still order the series IV turrets off Walmart.
- My birthday was a while ago, forgot to post this.
- Aperture done nothing but teleported bread for 3 days
- Spaaace!
- I was playing a game called sorry james and I found this Easter egg
- A level I made playing on the idea of the room is building around you when you walk in.
- My dream Portal 3
- since they didnt appreciate it im posting it here
- brrrrr
- Who's Your Favorite Robot In Portal
- Huge success!
- Completed portal unity, tell me what other Portal mods I should try.
Posted: 03 Jun 2020 05:10 PM PDT
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Posted: 03 Jun 2020 01:49 PM PDT
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I have no idea to fix this place Posted: 03 Jun 2020 05:41 AM PDT
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starting to model a companion cube Posted: 03 Jun 2020 10:40 PM PDT
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I have no idea how I did it, but I did it... Posted: 03 Jun 2020 06:19 PM PDT
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Discovered this visual glitch while making a test Posted: 03 Jun 2020 12:09 PM PDT
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So I make a portal gun and companion cube, hope you like it Posted: 03 Jun 2020 10:17 AM PDT
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Posted: 03 Jun 2020 05:58 PM PDT Hello r/Portal! I've been dabbling with modifying my voice to sound like GLaDOS, and now (foolishly feeling confident), I reach out to you guys. Mods, if this isn't allowed, I apologize and will remove if needed! Is there anything you want to ask GLaDOS, and have her respond? To hear her snarky, sarcastic remarks? I want to make a video of her responding to questions! If you don't want your username in the video, please let me know in the comment and I will redact it. :D Thank you guys and gals in advance for giving me something to dabble with! [link] [comments] | ||
I thought this might be wanted here. Posted: 03 Jun 2020 08:06 PM PDT
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Posted: 03 Jun 2020 08:00 PM PDT
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Posted: 03 Jun 2020 07:07 PM PDT
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My birthday was a while ago, forgot to post this. Posted: 03 Jun 2020 09:05 PM PDT | ||
Aperture done nothing but teleported bread for 3 days Posted: 04 Jun 2020 03:12 AM PDT
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Posted: 03 Jun 2020 07:01 AM PDT
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I was playing a game called sorry james and I found this Easter egg Posted: 03 Jun 2020 09:45 PM PDT
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A level I made playing on the idea of the room is building around you when you walk in. Posted: 03 Jun 2020 08:00 AM PDT
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Posted: 03 Jun 2020 12:11 PM PDT Disclaimer: This is my dream Portal 3. I know this will most likely not be the game we may eventually get. I don't even know if what I'm wishing for would be a good Portal game. But dreaming is fun ! Almost 10 years after Portal 2 was published, Valve seems at last to be making new ambitious games. While Portal 2 is one of my favorite games, I think that it perfects its genre of linear and story-driven puzzle game so well that it would be disappointing if Valve just reused the same formula without giving it a twist. The videogame landscape has changed a lot since 2011. We've had awesome games from which inspiration could be taken. That's why i've been thinking about the way the Portal formula could be modernized and built upon. The puzzle box designThe Legend of Zelda : Breath of the Wild has been praised a lot for its open-ended take on game design. The game's shrines (byte-size dungeons scattered across the map) have often been compared to Portal test chambers. However I feel like this comparison is not accurate : Portal offers linear and intricate puzzles that have one intended solution, while Zelda's puzzles have multiple solutions. One game rewards player logical thinking while the other rewards creativity. The big difference lies in the tools that are given to the player. In Portal, all you get in your arsenal is the ability to carry objects and create portals. The other game mechanics (gels, bridges, ...) are given on a room basis. In Zelda, it's quite the opposite: you get a wide set of tools and it yours to decide which ability to use at any moment. You get to play with the physics of the game and once you overcome a puzzle you truly feel like you outsmarted the game. I would like to see Portal take a side-step towards a similar, more open-ended design for its puzzle. The shortcoming of Zelda's puzzles is that they're not very intricate and often require no more than a handful of steps to solve. But Valve's game designers having done an excellent job in linear puzzles, I would be thrilled to see them perfect the puzzle box game design. Imagine if more features were given to Chell through the portal gun: shooting gel, using a gravity gun... Having to consciously choose when to use which ability instead of following the predetermined flow of the puzzle would be great ! Difficulty progression : is linearity a fatality ?The biggest issue with Zelda's shrines (and ironically, one of the game's strengths) is the fact that they can be played completely out of order, preventing any difficulty progression in the puzzles. This would obviously not work in a game as reliant on puzzles as Portal. However, seeing a linear succession of rooms would contradict the player agency introduced in the new open puzzle design. Moreover I feel like the most linear sections in Portal 2 are the most boring. The Metroidvania genre : rewarding progressionWhat if Portal took inspiration from the metroidvania genre ? This genre has grown in popularity recently with many 2D titles receiving praise for using this formula. I think we don't have enough 3D metroidvania games, and Portal could be a good fit for the genre. Abilities could be gradually given to the player as they progress through the game, allowing access to previously unreachable areas. Aside from the individual puzzle rooms, the map could be a puzzle in itself as you have to find a way to progress in it (else than just looking for the next portal surface). Imagine blasting through rooms you have already solved thanks to an ability you didn't have then ! The game could require a little more exploration and observation, and is a great opportunity to introduce environmental storytelling, which Valve does so well. TL;DRWhat I would like to see in a potential next Portal game
What do you think ? What's your dream Portal game ? [link] [comments] | ||
since they didnt appreciate it im posting it here Posted: 03 Jun 2020 03:09 PM PDT
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Posted: 03 Jun 2020 08:56 PM PDT | ||
Who's Your Favorite Robot In Portal Posted: 03 Jun 2020 04:51 PM PDT | ||
Posted: 03 Jun 2020 06:41 AM PDT
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Completed portal unity, tell me what other Portal mods I should try. Posted: 03 Jun 2020 11:13 AM PDT |
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