Portal An infographic on variations of flings |
- An infographic on variations of flings
- cube gang
- Portal Gel does anyone know any place selling the other colors?
- The Perfect Crossover
- Well here we are again
- What the morgue at Aperture look like
- Incinerator?
- My ideas for Chell and an Aperture Laboratories stage in SSBU (It’s not going to happen but a girl can dream.)
- A little thing I noticed.
- Playing the first part of Still Alive on the piano in the game Sky!
- This is awesome, i want one.
- Looking for the demo version of Want You Gone
- Well here we are again
- Thats pretty cool, but can you do the chamber 07 jump, without a forward bind?
- Support this lego Portal set!
- I made a summary of the Portal 2 story. Hope you guys like it :)
- Portal 2 crashes after loading screen. Google is useless as usual.
- Portal is called "hl2" and has the half life icon in task manager...
An infographic on variations of flings Posted: 09 Feb 2020 10:02 PM PST
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Posted: 09 Feb 2020 05:01 AM PST
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Portal Gel does anyone know any place selling the other colors? Posted: 09 Feb 2020 10:55 PM PST
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Posted: 09 Feb 2020 06:50 AM PST
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Posted: 09 Feb 2020 01:12 PM PST
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What the morgue at Aperture look like Posted: 09 Feb 2020 03:52 PM PST
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Posted: 09 Feb 2020 10:43 AM PST
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Posted: 09 Feb 2020 09:25 PM PST This has probably been done already so I didn't want to influence myself by looking at other people's ideas. Here goes...it's rather lengthy. First off, Chell doesn't jump high in the games so I thought that should carry over to her moveset, as well as her moderate speed. However, in the Portal 2 "Long Fall Boots" trailer, she is shown to be fast and agile in the air. I have used these attributes to create a move set consisting of strong kicks, punches, and various items. Chell is completely silent in Portal 2 and although her face model Alésia Glidewell voices Zero Suit Samus in the Smash Bros. games, Chell should remain silent to stay true to her character. I have not figured out percentages for her moveset and I'm sure some of the moves are bland/impractical due to not being able to test them. I also don't have fancy names for the attacks aside from the final smash. Suggestions are welcome for anything! Moveset Grab- Hold onto opponents and objects using portal gun Grab attack- Knees opponent Forward throw- Quick spin, releasing opponent from portal gun to send them flying Backward throw- Whip opponent away with portal gun, followed by a single kick Upward throw- Toss opponent up with portal gun, followed by a single punch Downward throw- Toss opponent down with portal gun, followed by a stomp Dodge- Quick side twist Moving dodge- Somersault Aerial dodge- Backflip A/A combo- Single kick or a series of kicks and punches A left/right- Spin kick A up- Uppercut A down- Cube falls out of tube above opponent A running- Two portal panels sandwich the opponent for Chell to run into and attack from behind. The opponent can use these as well. B- Place a turret that shoots for 3 seconds B left/right- Panel appears with excursion funnel to draw opponents offstage, disappearing after several seconds B up- Aerial faith plate jump, good for slamming into opponents B down- Portal panels sandwich Chell so projectiles pass through and she is unharmed Side smash- Runs on propulsion gel to slam into opponent or avoid attacks Up smash- Portal panels appear above and below opponent with a thermal discouragement beam that is hard to escape Down smash- Chell falls through a portal on the ground and comes out of one above opponent to hit them Control stick left/right- Shove Control stick up- Small hit with portal gun (This is the only attack using the portal gun to hit someone because I'm not sure if they're built to withstand repeated damage like Samus' arm cannon.) Control stick down- Low kick Jump- Small hop Double jump- Bounce on panel covered with repulsion gel Aerial A- Front flip kick into opponent Aerial left- Backward kick Aerial right- Double slap with left hand Aerial up- Aerial faith plate bounce and upward punch Aerial down- Downward plunging kick Final Smash- "Your Precious Moon" Chell shoots a portal to the moon which sucks up opponents Side taunt- PotatOS appears on Chell's portal gun and plays the slow clap noise Up taunt- A radio appears at her feet, playing the Portal 2 remix of Still Alive Down taunt- Sits on a weighted companion cube Animations Entrance- Steps through portal, maybe alternating between blue and orange for each new match Idle- Looks around and shifts weight Swimming- Slow, struggling movements as a reference to her inability to swim in the games Balancing- Leaning back, trying to reach behind her for something to hold onto Sleeping- Curled up with portal gun beside her head Dizzy- Shaking her head and stumbling Lying on ground then getting up- Lying flat on back, then picking up portal gun before standing up Stamina K.O.- Falls on knees then face Winning 1- Drops down from a great height, landing with a thud on her boots before straightening up to pose with her portal gun held close to her Winning 2- Stands with her portal gun held up a bit in a triumphant stance behind a row of four turrets aimed at you. The turrets reference the four found twice in the game as an Easter egg and at the ending cutscene. Winning 3- Slides through a portal on propulsion gel before posing with her portal gun held down at her side. A test chamber can be seen through one of the portals. Kirby Costume and Ability- Chell's ponytail and turret Boxing Ring stage title- Dangerous Mute Lunatic Costumes 1. Portal 2- Half zipped jumpsuit, tank top, and long fall boots
Aperture Laboratories Stage The main platform is made up of the gray, movable panels that make up the test chambers. One panel is below the stage with an orange portal on it, and another is above the stage with a blue portal on it. These two platforms could serve as a way to recover, hit an opponent through before knocking them off the stage, or for jumping through to smash into an opponent. The main platform moves through Aperture Laboratories, stopping briefly at memorable locations such as GLaDOS' chamber, Old Aperture, and various test chambers seen in both Portal games. In the background are different characters such as GLaDOS, Wheatley, P-Body and Atlas, cores, and turrets. Objects flow through tubes such as cubes, other junk, and maybe even a certain beloved cake. A possible hazard for GLaDOS' chamber could be her robotic arms trying to grab you and drop you off the stage. Music (This was difficult because it's such a great soundtrack.) Portal- 1. 4000 Degrees Kelvin
Portal 2- 4. Concentration Enhancing Menu Initialiser
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Posted: 09 Feb 2020 10:45 AM PST
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Playing the first part of Still Alive on the piano in the game Sky! Posted: 09 Feb 2020 02:36 PM PST
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Posted: 09 Feb 2020 11:20 AM PST
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Looking for the demo version of Want You Gone Posted: 09 Feb 2020 12:44 PM PST So, back in February or March of 2011, a demo version of Want You Gone was leaked on the Steam forums. Might anyone still have the original mp3 of this? [link] [comments] | ||
Posted: 09 Feb 2020 01:12 PM PST
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Thats pretty cool, but can you do the chamber 07 jump, without a forward bind? Posted: 09 Feb 2020 07:48 PM PST
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Posted: 09 Feb 2020 12:14 PM PST | ||
I made a summary of the Portal 2 story. Hope you guys like it :) Posted: 09 Feb 2020 06:24 AM PST | ||
Portal 2 crashes after loading screen. Google is useless as usual. Posted: 09 Feb 2020 01:51 PM PST The game boots up normally, but no matter what save I do, even new game, the game goes black after the loading screen and then it closes. I don't know what to do, I've verified the game filed, and it said the game was perfect so Steam is obviously fucking lying to me about this. I've even reset my laptop, I've even deleted the game and reinstalled it. Google is useless as I already said. Everything shows crashing on startup rather than my problem. and the steam community posts on this are full of people whining about it rather than providing solutions to it. [link] [comments] | ||
Portal is called "hl2" and has the half life icon in task manager... Posted: 09 Feb 2020 09:46 AM PST |
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